このルールはForgotten RealmsのNPC用であるが、C.G.S.では全面的に取り入れます。20レベルを超えたPCは参考にして下さい。とりあえず原文をそのまま掲載しておきます。
The following information is duplicated from the FORGOTTEN REALMS Adventures hardbound book.Since nonplayer characters in Unapproachable East more likely to be of levels 20 and higher,the following is essential to the DM to properly assign abilities to these NPCs.
Mages and specialist wizards gain an additiona1 level for every 375,OOO experiece points earned above 3,750,000.They gain an additional hit point for every level above 20.They gain additiona1 spells as shown on the Expanded Wizard Spell Progression Table.
Expanded Wizard Spell Progression Table
Mage Spell Level
Level 1 2 3 4 5 6 7 8 9
20 5 5 5 5 5 4 3 3 2
21 5 5 5 5 5 4 4 4 2
22 5 5 5 5 5 5 4 4 3
23 5 5 5 5 5 5 5 5 3
24 5 5 5 5 5 5 5 5 4
25 5 5 5 5 5 5 5 5 5
26 6 6 6 6 5 5 5 5 5
27 6 6 6 6 6 6 6 5 5
28 6 6 6 6 6 6 6 6 6
29 7 7 7 7 6 6 6 6 6
30 7 7 7 7 7 7 7 6 6
The Red Wizards of Thay are all specialist wizards (see the Campain Guide in this boxed set details);printed here for convenience are the wizard specialist requirement and opposition schools from the player's Handbook.
Ability
| Spccialist | School | Race* | Score | Opposition School (s) |
| Abjurer | Abjuration | H | 15 Wis | Alteration & Illusion |
| Conjurer | Conj./Summ. | H,1/2E | 15 Con | Gr.Divination & Invokation |
| Diviner | Gr.Divin. | H,1/2E,E | 16 Wis | Conjuration/Summoning |
| Enchanter | Ench/Charm | H,1/2E,E | 16 Cha | Invoc./Evoc. & Necromancy |
| Illusionist | Illusion | H,G | 16 Dex | Necro.,Invoc./Evoc., Abjuration |
| Invoker | Invoc./Evoc. | H | 16 Con | Ench./Charm & Conj./Summoning |
| Necromancer | Necromancy | H | 16 Wis | Illusion & Ench./Charm |
| Transmuter | Alteration | H,1/2E | 15 Dex | Abjuration & Necromancy |
Fighters gain an additional level for every 250,0OO expericnce
points above 3,0OO,OOO. They gain 3 hit points for every level
above 20.
Paladins and rangers gain aan additional level 300,000 experience
points above 3,600,OOO.They gain 3 hit points for every level
above 20.Paladins gain no additional spells once they reach level
20. Rangers gain no additional splls once they reach level 16.
Cleric gain an additional level 225,000 experience points
earned above 2,700.O0O. They gain an additional 2 hit points for
every level above 20.
Druid gain an additional level 500,000 experience points earned
above 2,000.O0O. They gain an additional 2 hit points for every
level above 20.
Other Specialty priests(of the varios realms detites,described
in FORGOTTEN REALMS Adventures) gain an additional level 500,000
experience points earned above 8,500.O0O. They gain an additional
2 hit points for every level above 20.The gain additional spells
as shown on the Expanded Priest Spell Progression Table.
Expanded Pricst Speu Progression
Priest Spell Level
Level 1 2 3 4 5 6* 7**
20 9 9 9 8 7 5 2
21 9 9 9 9 8 6 2
22 9 9 9 9 9 6 3
23 9 9 9 9 9 7 3
24 9 9 9 9 9 8 3
25 9 9 9 9 9 8 4
26 9 9 9 9 9 9 4
27 9 9 9 9 9 9 5
28 9 9 9 9 9 9 6
29 9 9 9 9 9 9 7
30 9 9 9 9 9 9 8
*Usable only by priests with 17 or greater Wisdam.
** Usable only by priests with 18 or greater Wisdam
Both thieves and bard gain an additional level 220,000 experience points gained.They gain an additional 2 hit points for every level above 20.Thieves gain an additional 10 skill points to distribute among their thieving skills for every level above 20.Bards gain an additional 5 skill points to distribute among their thieving skills for every level above 20.
これ以外のクラス(特別な僧侶クラスも含む)もこのルールに準じますが必ずDMに確認して下さい。