Blue Impulse 3DG SDK Support Page
LATEST SOFTWARE UPDATE : 1998/01/08
(AcroX,MPAPLAY 1998/12/12 version is also available).
INFORMATION
This page is a official support page for following graphics SDKs.
You can distribute your software developed with these toolkit,
regardless if it is for commercial or freesoftware. But, author
is not responsible for any trouble caused with this software.
- 3D Graphics SDK - Blue Impulse
Blue Impulse is a toolkit to construct a 3D graphics
applications. The name "Blue Impulse" is originally a name of
the Japanese Air Self Defence Force's Aerobatic Team. If you
are living in U.S, and if you visited Nellis Airforce Base Airshow
in 1997, you must remember an impressive, beautiful, and largest
STAR in the sky drawn by T-4 Blue Impulse Team. While I was
developing this toolkit, I wanted to fly Blue Impulse Aerobatic
airplanes in the PC. So I called the toolkit Blue Impulse as a
kind of codename(?). When I release this software to the world,
Japan Air Self Defence Force permitted to use the name. So I'm
still using this name for this toolkit.
This toolkit runs on following platforms.
Windows 95/98/NT
Macintosh PowerPC
FM-TOWNS (TownsOS)
UNIX X-Window
SGI OpenGL + GLX
This toolkit includes core library for C/C++ language, polygon
modeler, geography editor, scenary editor. You can construct
simple walkthrough application without C/C++ knowledges.
An important feature of the toolkit is its drawing speed. Think
about 3D games. Do you remember that many exciting game was running
on Pentium 90MHz PC. Why do we need Pentium 400MHz to develop an
exciting software? This toolkit garantee that you can construct
an exciting game that runs on Pentium 90MHz or 100MHz.
Furthermore, Blue Impulse holds complete uppercompatibility since
its official release in 1996. No API function has disappeared.
It also proved the capability in educating graphics programming.
We used this toolkit in the course "Information Processing
Language 2A-G(Graphics Course)" in
the Faculty of Environmental Information, Keio University,
in 1997 fall semester.
[IPL 2A-G]
Also I released the flight simulator
"Formation Aerobatic" that is developed with this toolkit, in
early 1998. It's a flight simulator of an aerobatic flight of
T-4 Blue Impulse.
- Windows 3D Screen Saver SDK - Saber
Saber is a toolkit to construct screen savers for Windows95. You can
develop screen savers with Visual C++(VC++ is not included in the
package). Saver inherits the API of Blue Impulse. So you can easily
construct a exciting 3D graphics screen saver.
DOWNLOAD
- For Windows95/NT
- For Macintosh PowerPC
- For FM-TOWNS
- For UNIX(X-Window/SGI OpenGL+GLX) Source code only
- Source
- References(Sorry Japanese only)
About SGI-OpenGL+GLX
Now, Blue Impulse 3DG-SDK for SGI supports OpenGL+GLX. Compile and install as follow.
(1)Download sourcefile (for unix) and extract it.
(2)Modify makefile under the directory impulse/glx and make.
(3)Make following libraries (hotas,skyhawk,aurora) in the same way. the name of makefile is makefile.sgi.
(4)Copy libraries and headers to library path and include path.
(5)Now, you can compile application programs with following command(gcc is needed).
gcc prog.c -o prog -limpulseglx -lhotassgi -laurorasgi -lskyhawksgi -lX11 -lXext -lGL -lGLU -lm
Note:If you failed to make libraries, copy impulse.h,aurora.h,skyhawk.h and hotas.h to include path prior to making libraries.